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fix_input.py
"""Fixer that changes input(...) into eval(input(...)).""" # Author: Andre Roberge # Local imports from .. import fixer_base from ..fixer_util import Call, Name from .. import patcomp context = patcomp.compile_pattern("power< 'eval' trailer< '(' any ')' > >") class FixInput(fixer_base.BaseFix): BM_compatible = True PATTERN = """ power< 'input' args=trailer< '(' [any] ')' > > """ def transform(self, node, results): # If we're already wrapped in an eval() call, we're done. if context.match(node.parent.parent): return new = node.clone() new.prefix = "" return Call(Name("eval"), [new], prefix=node.prefix)